#ifndef JUMPENEMY_H
#define JUMPENEMY_H

#include "BaseUnit.h"
#include "TileMap.h"
#include "Vector2df.h"

/*
*/
class JumpEnemy : public BaseUnit
{
    public:
        JumpEnemy(const Vector2df p, const Vector2df v);
        ~JumpEnemy();

        void move(TileMap* map, Vector2df Offset);

    protected:
    private:
        AnimatedSprite m_walking;
};

#endif // BSEUNIT_H
